![]() Handle all FaceGenData management, so you don't need to manually extract/move/rename/remove any FaceGenData.MO\ NMM users get full facegen management: This also allows users to enjoy any fully fleshed out NPC mod (custom voices/quests etc.) without worrying about the visuals as they can change it to whomever they want.Įven better is that at any point in time you can change/remove these visuals without any risk to your savegame. My hope is that users who are not familiar with CK and who prefer a different visual style can populate the NPCs of their world by using visually similar standalone npcs provided by the nexus. ![]() ![]() (Which is saved to a single esp which I control). Take any humanoid npc you find in-game and perfectly transfer its visuals onto any other NPC by creating an override and modifying its record info. ![]() (crappy title, but can't think of much else atm). NPC Visual Transferer Skyrimorphs? Actormorphs? Hey everoyne, I heard this is where all the cool kids hang out, so I figured I'd say hello by releasing the beta version of: ![]()
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